Lua Plugin
Author: Lintouch Development Team
Version: 1.8.1
License: GPL2
Download: This plugin is distributed along with the Lintouch
Lintouch Lua Server Plugin allows you to prototype a server plugin code
in a scripting language called Lua (see http://www.lua.org).
Just write a Lua script using the API briefly described bellow, add it
as a resource to the Lintouch Project, create new Lua connection while
specifying this resource as its only property.
The following methods/variables are available from your Lua script.
- variables
is a global Lua table of all variables managed by the plugin; the
table is indexed by variable name and contains lightweight userdata
representing each variable
- should_run()
returns true as long as the plugin should be running
- lock_requested_values()
- trylock_requested_values()
- unlock_requested_values()
these functions provide access to the requested values mutex
- lock_real_values()
- trylock_real_values()
- unlock_real_values()
these functions provide access to the real values mutex
- wait_for_new_requested_values( time_in_useconds )
sleep for given amount of time while waiting whether the new requested values
arrive; requested values should be locked beforehand; returns true when new
requested values are available
- get_requested_value( var )
- set_requested_value( var, val )
- is_requested_value_dirty( var )
these functions provide access to the internals of requested value of a
variable
- get_real_value( var )
- set_real_value( var, val )
- is_real_value_dirty( var )
these functions provide access to the internals of real value of a variable
- sync_real_values()
- sync_requested_values()
clean dirty flags and synchronize real/requested values with the rest of the
world